Welcome to The International Association for the Study of Popular Music UK and Ireland Branch

Perspectives on Music Production: 3-D Audio

Posted: March 11th, 2019 | Filed under: Calls for Papers | No Comments »

Arguably the most rapidly expanding area of audio production is that of 3-D audio – surround sound with representation of height. Such playback is increasingly commonplace in cinemas, and multi-speaker home setups and sound-bars are following. In parallel, headphone-based 360° spatial audio is experiencing huge growth, and the technologies that underpin this are steadily improving. Such listening is being driven by virtual and augmented reality, and beyond gaming, soon such applications will proliferate into many areas of daily life – from productivity to education, through social networking to music playback.

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Popular Music and Narrativity

Posted: March 11th, 2019 | Filed under: Calls for Papers | No Comments »

1-day conference, Senate House, London, 7 June 2019
CfP Deadline: March 30, 2019

Confirmed keynote speaker: Prof Nicholas Reyland, Royal Northern College of Music

Narrativity — the property of conveying or otherwise evoking a story — is one of the most compelling components of popular music. Storytelling in music can operate in complex and, at times, ambiguous ways that are distinct and sometimes divergent, from other narrative media such as film, television and literature, offering the exciting opportunity of media-conscious analytical approaches. As entertainment music media have evolved, so has how and where this type of narrativity operates, from the pub and music hall to screen media, the sphere of private listening and the internet. Moreover, the organisation of sound through technology (e.g. studio-based production and mixing) has created new parameters for expression that raise new opportunities to interrogate narrativity beyond lyrics or notated detail. Finally, encouraged by the increasing presence of music on the internet, there are now more forms within which narrativity can emerge than ever before, such as multimedia concept albums, long-form music video and transmedia projects rooted in popular music.

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